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Rec Room

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TPM |  Nov 2024 - Aug 2025 | 25-Developer Org

I was the Technical Program Manager for the Server organization at Rec Room - a collaborative social creation game and platform on VR, Mobile, PC, Xbox, PlayStation, and Switch. I work with 25 server developers across four permanent sub-teams (multiplayer, trust & safety engineering, core server and data infrastructure) and multiple intra-company embedments (including supporting discovery/engagement, user-generated content, and avatars/revenue). I am also an "on-demand" TPM for cross-disciplinary strike teams focusing on next-gen product dev.

Available on PC, Mobile, VR, and all Major Consoles!

Public efforts I worked on included...

Allocating server dev resources across the company's AI efforts, including Maker AI, Game AI chips for UGC, and Roomie.

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Shipping multiple client version updates of Referee, the internally developed anti-cheat service for Rec Room

Supporting islanded Nintendo Switch™ versions of user generated content post-Fall 2024 release

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My production duties included...

Co-owning significant cost savings efforts to reduce infrastructure spending by >$1.5 million and defining cost per days of play (CDP) thresholds for high and low user periods 

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Presenting biweekly updates to executive-level stakeholders and at weekly company all-hands meetings

Negotiating deliverable schedules across multiple teams within the company

Authoring, refining, and tracking quarterly Objectives and Key Results (OKRs) with the Server Leads Team 

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Creating and maintaining integrated Slack/G-Suite bots to intake and allocate server team requests, track PRs, and collect asynchronous updates

Conducting weekly and bi-weekly 1:1s with sub-team leads and embedded devs 

Leading cross-team initiatives to optimize internal testing and improve weekly client ships through QA syncs

Clearing and identifying blockers that interfere with company-wide goals and work streams

Coordinating company-wide, in-game play sessions in different environments to stress test and feature test multiplayer features and other server-side changes

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