top of page
recroom-1102x473.jpg

Rec Room

Rec_Room_Poster_Vertical.png

TPM |  Nov 2024 - Present | 25-Developer Org

I am presently the Technical Program Manager for the Server organization at Rec Room - a collaborative social creation game and platform on VR, Mobile, PC, Xbox, PlayStation, and Switch. I work with a team of 25 server developers across four permanent sub-teams (multiplayer, trust & safety engineering, core server and data infrastructure) and multiple intra-company embedments (including supporting discovery/engagement, user generated content, and avatars/revenue). I am also the TPM on the company's Maker AI effort. 

Available on PC, Mobile, VR, and all Major Consoles!

Public efforts I've worked on include...

Co-owning internal comms for and allocating server resources to the Maker AI strike team comprising 13 cross-discipline devs

RecRoom Referee Image.png

Shipping multiple client version updates of Referee, the internally developed anti-cheat service for Rec Room

Supporting islanded Nintendo Switch™ versions of user generated content post-Fall 2024 release

RRNintendoSwitchPromo.jpg

My production duties include...

Co-owning significant cost savings efforts to reduce infrastructure spending (by >$1.5 million) and defining cost per days of play (CDP) thresholds for high and low user periods 

Presenting biweekly updates to executive-level stakeholders and at weekly company all-hands meetings

Negotiating deliverable schedules across multiple teams within the company

Authoring, refining, and tracking quarterly Objectives and Key Results (OKRs) with the Server Leads Team 

Creating and maintaining integrated Slack/G-Suite bots to intake and allocate requests for Server Devs from other orgs within the company

Conducting weekly and bi-weekly 1:1s with sub-team leads and embedded devs 

Leading cross-team initiatives to optimize internal testing and improve weekly client shipments through dedicated QA syncs

Clearing and identifying blockers that interfere with company-wide goals and work streams

Coordinating company-wide, in-game play sessions in different environments to stress test and feature test multiplayer features and other server-side changes

bottom of page